Rainbow Islands Revolution
See details for delivery est. Brand New condition;. No returns, but backed by eBay Money back guarantee. Rainbow Islands: Revolution (Nintendo DS, 2006).
When Paul Simon was working on his seminal mid-'80s album Graceland, little did he know that 20 years later it would be the inspiration for Rainbow Islands Revolution. The big question though isn't why the gamemakers seemingly picked up on Simon's lyrics about the 'Boy in Bubble', but rather why they also appear to have subconsciously absorbed its Frankensteinian follow-on, 'and the Baby with the Baboon's heart'.
Because while it starts out with some nice ideas, frankly Rainbow Islands Revolution is something of a perversion against gaming nature.Still, let's set the scene. For reasons best left lost in the mists of arcade history (research Bubble Bobble for details), brothers Bubby and Bobby inhabit Rainbow Islands. Like most game environments, it's a place populated with nasty critters, from insects to miniature armies, robots, dragons and other such baddies, and you'd be well-advised to avoid contact with any of them if you want to make it through to the end of the level.Perhaps that's why Bobby and Bubby have taken to inhabiting bubbles for Rainbow Islands Revolution (although the bubble actually offers pretty scant protection).
Taking control of one or the other brother – one's weak and fast, the other strong and slow – you move their bubble upwards and downwards through the various island stages by using your stylus to direct the drifting bubble's path, working against the clock since the levels are slowly falling into the sea, and avoiding indigenous lifeforms as you go.That's hard to do though, as the bubble seems to act as a magnet, drawing everything towards it the longer it's left stationary. But you do have a weapon against such assaults – rainbows, which you draw using your stylus on the touchscreen. (The DS' upper screen simply shows you what's coming up next above.) These rainbows transform any lifeforms they hit into bonus items, which if you're quick you can guide Bub (or Bob) to pick up, gaining valuable points.Vanquished enemies sometimes transform into stars, which on contact with your bubble explode into fragments, wiping out everything in their path. With enough points, you can also power up your rainbow meter (you only have a certain amount of rainbow power available to you at any point), in which case drawing a star, circle or triangle will smart bomb your enemies into various oblivions.However, doing any of these actions requires you to relinquish control of the bubble. And bereft of your stylus' touch, the bubble haplessly drifts around in the air currents, maybe crashing into spikes or getting whacked by some sneaky enemy approach from off-screen.Thus the typical player's dilemma is set: focus on the bubble, or on the environment. It seems like a game mechanic that could work, but in the case of Rainbow Islands Revolution, there's just too much going on.You can't leave your bubble alone for long enough to destroy the enemies ahead – they'll just respawn. And even if you could, you just don't get enough rainbow power to protect the bubble from the hordes that attack it.
Dead Space 2 for PlayStation 3 game reviews & Metacritic score: Hero Isaac Clarke returns for another heart-pounding adventure, taking the fight to the Necromorphs in this thrilling action-horror experience. New tools to gru. Dead space 4. 死亡空间2 高清预告片.Dead Space 2 E3 2010 Trailer 1 是在优酷播出的游戏高清视频,于2010-08-22 07:43:39上线。视频内容简介:中文名称: 空间2高清预告片 英文名称: Dead Space 2 HD Trailer 版本: FLV 发行时间: 2010年06月16日 制作发行. Watch Dead Space 2 Trailer - jonathanrobert9435 on Dailymotion. If you haven't played Dead Space yet, then you're about to hear the ending. Then again, EA's new trailer for Dead Space 2 pretty much spoils it for you anyway and then IGN itself totally spoils it. Dead Space 2 (steam trailer) from youtube در آپارات وارد شوید تا ویدیوهای و کانالهای بهتری بر اساس سلیقه شما پیشنهاد شود وارد شوید.
There's even a problem with the responsiveness of the DS touchscreen compared to the speed at which the enemies move.The bottom line is there's just too much going on for you to even begin to build up the required rhythm of move, hide and attack. How to survive 2 cheats xbox one. The best you can hope for is, move, move, move, attack, panic, bubble popped, frustration switch off.
When the sequel to Bubble Bobble first appeared, it may not quite have met the success of the Super Mario platform games, but its popularity as a cult classic cannot be underestimated.Unlike Nintendo's constantly re-invented duo of Italian plumbers, the brothers of Rainbow Islands have transcended platform and leapt across gaps in console generations with a game that has ultimately remained unchanged for almost 20 years. Or rather it was unchanged, until the mediocre Rainbow Islands Revolution on the DS attempted to update the classic formula by carelessly adding stylus controls and upsetting the proven balance of the original game.It is the understandable drive for change that also defines Rainbow Island Evolution's failings. The 1987 arcade game still stands as a prime example of the deceptively simple retro game, where a basic control scheme and single-minded gameplay model masked a challenge so packed with nuances it could take years to truly master.In contrast, Rainbow Islands Evolution has been made so complicated and been stuffed so full of unnecessary baggage that at times it feels almost unplayable. You are expected to juggle countless different techniques and tasks, meaning that you feel completely overwhelmed for most of the game, even when the levels are at their most characterless and empty.There is at least still something left of the Taito release many will remember from their youth, as it concentrates on vertically scrolling platform jumping, but most of the similarities stop there. The new plot sees the brothers Bub and Bob stepping up to fight off an evil corporate record company that is causing hideous mutations to the flora and fauna of the picturesque Rainbow Islands with the riotous music continually being produced. Capitalism and pop culture are unusual enemies for video game heroes to tackle, but Bub and Bob are not afraid to bite the hands that feed them, and need your help to climb towards the seven bosses that create the cacophonous output of the Million Records Company.A new and rather silly storyline in the name of variation is forgivable, and even the tasteless modernisation of the game's visuals are bearable.
The fearless twins have been reinvented as Bubby and Bobby, and now produce their rainbows with what might be the most ridiculous weapon in gaming's history: the hurdy-gurdy.Turning the handle of the instrument in question produces the rainbows that can be used both to pacify the mutated locals and as platforms to ascend through the towering levels. It is from the moment that you fire your first rainbow that you notice just how many changes to the original formula there have been. A counter restricts how many rainbows you can use at any one time, and though you can still knock them down the screen to destroy monsters below, now they must be jumped on twice or whilst holding the down button before they fall. Whereas the original rainbow system was swift and smooth, now it is just too intricate, making it simple to get things wrong under pressure.Another new direction for what must now be called a series is that the platforms are spread across three depth levels. The idea is nice in theory, but chances to slip between the layers are irregular, either demanding that you wait for a sluggish moving platform or find a one-way warp gate that places you randomly. The final major change to the gameplay mechanic is the Resonator, which though far from perfect, is the better of the new features in the game.
The small mechanical device follows you at a distance throughout the levels and can be called to your side with a flick of the analogue stick. Once the Resonator is in your immediate proximity, you can energise it by rotating the PSP's stick, building a deadly attack. Having charged it to full power, releasing the stick sends off one of two kinds of 'Rainbow Wheel' from your robotic accomplice, which fly through the various layers taking out any enemies they meet.Alone the Resonator is a nice trick, but it is often too skittish, leaping around you, barely giving you the chance you need to take advantage of its abilities. It also has its own power levels that increase with every successful use, but this only serves to make it too complicated to use in the arena of a platform game.Rainbow Islands Evolution does at least successfully duplicate one element of the original that allows it to claw back some playability from its inspiration. In the first game, as the levels grew harder, the rewards you earned aided your progress, but when you made a fatal mistake, you had to fight your way back to full strength with the odds stacked against you and you capabilities at a minimum.This punishing device made your time with the power-up all the more precious, and your fight for survival without them incredibly compulsive. This returns in Evolution, and in some way justifies the myriad of complex levelling up, though the original release never needed to rely on such uncomfortable bonuses.On the whole, Rainbow Islands Evolution is a disappointment, and more of a devolution than its title would have you believe. It will likely only succeed in frustrating fans of the classic retro game, and confusing newcomers to the once joyous world of Bub and Bob.
If applied to a completely new title as opposed to a gaming icon, the ideas realised here by Rising Star may have produced a worthwhile release, but as it is your pennies are better spent elsewhere.